ART AND TECH FEST

As an approach of STEAM education tech and arts work collaboratively. A major purpose is to give a deep meaning to the concepts students learn and the work they have created. Learning should be contextualized in and applied to real-life, far beyond the traditional notion of school.

In My moon projects, students transformed their pieces of art in animations that they code using block based programming.

How to be a young programmer?, Is an opportunity to know the work of the student Kilen from fifth grade, who is actually designing and coding their own video games in Scratch.